struct Vector3.SmoothDamped

in global

Everything you need to smooth damp a Vector3. Just call Update every frame.


public Vector3.SmoothDamped( Vector3 Current, Vector3 Target, float SmoothTime )

Everything you need to smooth damp a Vector3. Just call Update every frame.

public Vector3 Current { get; set; }

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public Vector3 Target { get; set; }

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public float SmoothTime { get; set; }

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public void Update( float timeDelta )

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public string ToString( )

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public static bool op_Inequality( Vector3.SmoothDamped left, Vector3.SmoothDamped right )

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public static bool op_Equality( Vector3.SmoothDamped left, Vector3.SmoothDamped right )

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public int GetHashCode( )

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public bool Equals( object obj )

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public bool Equals( Vector3.SmoothDamped other )

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public void Deconstruct( ref Vector3 Current, ref Vector3 Target, ref float SmoothTime )

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public Type GetType( )

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public Vector3 Velocity

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