struct Vector3.SpringDamped

in global

Everything you need to create a springy Vector3


public Vector3.SpringDamped( Vector3 Current, Vector3 Target, float SmoothTime, float Frequency = 2, float Damping = 0.5 )

Everything you need to create a springy Vector3

public Vector3 Current { get; set; }

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public Vector3 Target { get; set; }

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public float SmoothTime { get; set; }

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public float Frequency { get; set; }

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public float Damping { get; set; }

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public void Update( float timeDelta )

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public string ToString( )

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public static bool op_Inequality( Vector3.SpringDamped left, Vector3.SpringDamped right )

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public static bool op_Equality( Vector3.SpringDamped left, Vector3.SpringDamped right )

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public int GetHashCode( )

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public bool Equals( object obj )

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public bool Equals( Vector3.SpringDamped other )

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public void Deconstruct( ref Vector3 Current, ref Vector3 Target, ref float SmoothTime, ref float Frequency, ref float Damping )

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public Type GetType( )

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public Vector3 Velocity

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